Synopsis
After a long journey, Alistair, Feanor, Kairon, and their young charge Malo arrive in Bristol. Bristol was once a small, sleepy town nestled between a hill and a river. The war against the Red Hand fifty years ago turned it into a bustling refugee town with sprawling makeshift buildings.
Taking a short rest in Bristol's tavern, the company's peace was shattered by an invading goblins. They survived a pitched battle with hobgoblin soldiers and goblin sappers and raced into the streets, only to meet face to face with a terrible ogre lobbing casks of flaming pitch. Victorious, the adventurers were approached by the town guard and were escorted to the central plaza where they were brought before the town council.
The head of the council, Eoffram, charged the adventurers with being spies for the hobgoblins, but, with the help of Councilman Aaron, they were able to turn opinion in their favor. Instead of the stockade, the adventurers were hired by the town to rescue prisoners taken by the hobgoblins. Aaron, a scholar, then privately asked them to retrieve artifacts stolen from the Temple of Pelor the Redeemer.
Interrogating an imprisoned hobgoblin, the company learned that the goblins were a part of a new Red Hand, brought together by a hobgoblin named Solasch. He has hidden away in the mountains to the north in Rivenbarrow, a sprawling tomb of ancient kings.
Game 1.1: Red Hand Rising
Starting this week, we will be meeting every Sunday for roughly 2 hours. The goal is to get two encounters in each week. We may potentially do some roleplaying and/or skill challenges in between by forum. I'll look into that. See you:
Sunday, May 2nd, 2010. 7-9pm ET; 4-6pm PT. Via Skype + Google Docs.
No comments:
Post a Comment